In a move that promises to redefine the landscape of modern entertainment, Jason Jones—the legendary co-founder of Bungie and the visionary architect behind the Halo and Destiny franchises—has officially unveiled his latest venture: Stone Kite. Joining him at the helm is Margaret Stohl, the acclaimed author of the Beautiful Creatures series and the former narrative director for Destiny 2. Together, they are positioning Stone Kite not merely as a production house, but as a "world-building studio" designed to dismantle the traditional silos that have long governed how stories move from page to screen, and from screen to interactive media.
Based in Los Angeles, Stone Kite enters the industry with a bold mandate: to end the era of "adaptation" and begin the era of "simultaneous creation." By bringing creators from film, literature, gaming, and graphic arts into the development process from day one, the studio aims to create intellectual properties (IP) that feel equally at home in any medium.
The Genesis of Stone Kite: A Meeting of Minds
The foundation of Stone Kite is built on the intersection of two powerhouse creative careers. Jason Jones is widely regarded as a pioneer of the first-person shooter genre. His work at Bungie defined the cultural trajectory of Xbox and PlayStation alike, creating immersive, lore-heavy universes that captured the imaginations of millions.
Margaret Stohl, conversely, brings a deep understanding of narrative structure and multi-platform success. A best-selling novelist and a veteran of the gaming industry—having co-founded 7 Studios (later acquired by Activision)—Stohl serves as the CEO of Stone Kite. The synergy between Jones’s propensity for expansive, systemic world-building and Stohl’s mastery of character-driven prose serves as the studio’s primary engine.
According to the leadership team, the studio is backed by a robust executive bench, including president Lewis Peterson, former Marvel executive and media SVP Stephen Wacker, VP of film and television Matt Johnson, and narrative creative director Jeanine Schaefer. This team represents a concerted effort to bridge the gap between "hard" tech-focused gaming development and the fluid, emotive storytelling of Hollywood and publishing.
Chronology: From Concept to One Zero One
The seeds of Stone Kite were sown during long-standing professional and personal collaborations between its founders. The studio’s maiden voyage into the public consciousness is One Zero One, a project born from an original manuscript penned by Jones himself.
The narrative of One Zero One explores a high-stakes, dystopian future defined by an escalating global conflict between humanity and a rogue army of AI-driven robotic soldiers. While the premise may sound like classic science fiction, Stone Kite’s execution is anything but traditional.
Rather than commissioning a film script or a video game design document, the studio is introducing One Zero One through a four-part comic book series. This series will be distributed online for free starting in early 2027. The goal is to establish the "DNA" of the world through a visual medium that allows for rapid world-building, which will subsequently be expanded into other media formats. By releasing the material for free, the studio is signaling a "community-first" approach to engagement, aiming to cultivate a dedicated fanbase before the IP is expanded into larger-budget film, television, or interactive projects.
The Collaborative Ecosystem: A "Room of 250"
Perhaps the most significant differentiator for Stone Kite is its sheer scale of collaboration. The studio has confirmed partnerships with over 250 creators across the entertainment spectrum. This roster includes heavy hitters such as:
- Jay Roach: The acclaimed director and producer known for his versatility across comedy and political drama.
- Christian Ward: A celebrated comic book writer and artist.
- Kyle Lambert: A premier illustrator known for iconic pop-culture imagery.
- Stephen Graham Jones: A celebrated author known for his mastery of horror and genre-bending fiction.
- Akela Cooper: A prominent screenwriter known for her work on modern horror and genre hits.
By assembling this "supergroup" of creative talent, Stone Kite is attempting to solve a chronic industry problem: the "adaptation gap." Frequently, when a story is adapted from a book to a film, or from a game to a series, the creative vision is diluted. Stone Kite’s strategy is to have these experts "in the room" from the initial brainstorming sessions, ensuring that the lore, aesthetic, and narrative hooks are consistent, regardless of the medium.
Official Perspectives: The Philosophy of the "World-Builder"
The philosophy driving Stone Kite is a direct critique of the current Hollywood and Gaming studio models. "I’ve spent my career creating books, games, comics, film and television, and I’ve seen how often the medium that tells the first story ends up defining everything that comes after it," Stohl remarked during the launch announcement.
Stohl’s assertion touches on a sore point for fans of cross-media franchises: the tendency for a "primary" medium to be the only one that truly matters, leaving other formats feeling like thin, "cash-grab" supplements. "Stone Kite is about breaking down those old media silos," she continued. "Instead of starting in one medium and adapting outward, we bring the best global creators from different disciplines into the room from day one to shape the world together."
Jason Jones provided a more personal perspective on the endeavor, grounding the high-concept studio in a narrative of lifelong passion. Recalling his youth in North Chicago, Jones shared an anecdote about biking miles to local bookstores to fill his backpack with science fiction paperbacks. "Margie was the first person to believe I could write a book of my own, the first person to read it, and the one person I trusted to help me develop it into epic entertainment that leaves the world a better place."
Implications for the Future of Entertainment
The launch of Stone Kite arrives at a critical juncture for the entertainment industry. With the rise of generative AI, the consolidation of major studios, and the growing demand for "omnipresent" IPs—where a brand exists simultaneously as a game, a show, and a merch line—the market is primed for a new approach.
1. The Death of the "Adaptation" Model
If Stone Kite succeeds, it could set a new industry standard. Studios that continue to buy rights to existing works and "force" them into different mediums may find themselves competing with studios like Stone Kite, where the work was "born" to be multi-platform. This represents a shift from translation (moving a story from A to B) to native expansion (the story is inherently designed for both A and B).
2. The Power of "Free-to-Start" Intellectual Property
By releasing One Zero One as a free online comic, Stone Kite is essentially utilizing a "freemium" model for narrative. By removing the barrier to entry, they are optimizing for reach and cultural penetration. In an era where attention is the scarcest currency, this is a calculated risk that could pay off by building a massive, grassroots following before the studio ever seeks a traditional distribution deal for a film or game.
3. The New Talent Model
By leveraging a massive network of 250+ creators rather than keeping a small, static in-house team, Stone Kite is modeling itself after the "gig economy" of high-end, elite artistry. This allows the studio to remain agile, pulling in specific talent for specific phases of a project’s lifecycle, while maintaining a consistent "world-building" core.
Conclusion: Watching the Horizon
Stone Kite enters a market crowded with legacy players, but it does so with a distinct advantage: the reputation of its founders and a clear, well-articulated manifesto for change. Whether the industry is ready to abandon the "adapt-and-expand" model remains to be seen. However, with the launch of One Zero One in 2027, the studio will have its first real-world test.
If Jones and Stohl can successfully navigate the complexities of managing such a large creative coalition while maintaining the high-quality, "epic" bar that fans expect from their work, Stone Kite may well become the blueprint for the next generation of global entertainment. For now, the world-building has begun—and for the first time in a long time, the audience has a front-row seat to the process.

