Posted in

Mechanics over Morality: Inside the Development Philosophy of Stellar Jockeys and Brigador Killers

Main Facts: The Evolution of Hardcore Mech Sims

Following the sleeper hit success of their isometric mech and simulation game Brigador, independent development studio Stellar Jockeys—led by the brother duo of Hugh and Jack Monahan—has officially launched its ambitious follow-up, Brigador Killers, into early access on Steam. The new title retains the abrasive, hardcore DNA of its predecessor while introducing massive mechanical expansions, most notably complex on-foot gameplay.

However, beyond technical achievements and the inherent challenges of expanding a niche mech simulator, the core of the Monahan brothers’ philosophy centers on a rejection of modern narrative hand-holding. Rejecting scripted moralizing and heavy-handed cinematic storytelling, Stellar Jockeys draws deep inspiration from 1990s PC classics like X-COM, Crusader: No Remorse, and Syndicate. By letting mechanics dictate the narrative rather than relying on explicit developer-mandated guilt, the studio aims to craft a uniquely uncompromising player experience.


Chronology: A Decade of Iteration and Design Philosophy

The journey toward Brigador Killers spans years of meticulous design, iterative setbacks, and philosophical refinement.

  • The Foundation (Brigador): Released years prior, the original Brigador established Stellar Jockeys as a developer willing to embrace high-difficulty, gritty tactical action. It quietly built a dedicated cult following drawn to its dense atmospheric world-building, synth-heavy soundtrack, and unapologetically punishing gameplay loops.
  • The Early Access Horizon (Brigador Killers Announcement & Development): Moving from the top-down perspective of the original game, the developers sought to deepen the immersion. This ambition birthed the idea of on-foot combat—a feature the developers jokingly estimate added five years of development time due to the complexities of scaling combat between massive mechs and fragile human infantry.
  • Summer Discussions: Speaking with lead developers Hugh and Jack Monahan over the summer, deeper insights emerged regarding why the studio fundamentally rejects traditional video game morality systems, choosing instead to replicate the emergent storytelling styles of older PC gaming eras.
  • Early Access Launch: Brigador Killers officially hits Steam Early Access, giving players their first taste of its abrasive sandbox mechanics, which immediately challenge expectations by forcing players to level cities and confront the protagonists of the original game.

Supporting Data: Examining Player Behavior and Game Systems

The design philosophy behind Brigador Killers is rooted in psychological immersion driven by player agency rather than scripted exposition. To understand why Stellar Jockeys avoids traditional morality mechanics, one must examine how players interact with systemic constraints.

Brigador devs: 'The '90s PC classics often taught really special things, but not because the story said, Wow,…

The Mechanics of Consequence

In classic titles like X-COM, resource management naturally forced players into ethically gray areas—such as selling alien corpses on the black market simply to keep corporate lights on and fund research. There were no cutscenes condemning the player for capitalistic opportunism; the game simply provided the spreadsheet, and the player confronted the reality of their survival strategies on their own terms.

Similarly, in Brigador, the inclusion of civilian characters was deliberately engineered without a traditional karma meter.

  • The Civilian Metric: If a player runs over or shoots a civilian in Brigador, the game does not flash a warning, trigger a cinematic condemning the act, or display a "Game Over" screen.
  • The Sole Reward: The only systemic feedback provided by the game is a literal $50 cash bounty credited to the player’s account for each civilian eliminated.
  • The Player Response: During development and early testing, players frequently reported this unintended brutality as a bug, failing to realize that the game’s cold, corporate universe simply did not care about collateral damage.

Comparative Narrative Structures

Industry discussions surrounding games like Spec Ops: The Line highlight the exact design divide that Stellar Jockeys seeks to avoid. While Spec Ops is celebrated for its narrative ambition, certain iconic sequences—such as the infamous white phosphorus attack—rely on a strictly linear railroad. The game forces the player to commit an atrocity and then immediately turns to the screen to ask, "Look what you did."

As Jack Monahan points out, this creates narrative dissonance: "I didn’t do that, you did that! I’m just here. I’m just playing the role that you gave me."

Brigador devs: 'The '90s PC classics often taught really special things, but not because the story said, Wow,…

Conversely, moments where information is withheld and the player retains genuine choice—such as realizing a hostile crowd in a game can be dispersed with non-lethal warning shots rather than wholesale slaughter—leave a much deeper, more lasting psychological impact. When guilt is self-discovered through open-ended systemic interaction rather than forced upon the player via cutscenes, the emotional resonance multiplies exponentially.


Official Responses: Insights from the Monahan Brothers

The developers have been refreshingly candid about who their games are for, and why they refuse to pander to broad, sanitized market expectations.

Jack Monahan on Hypocritical Narratives

"We were not interested in morality systems. We are not interested in this sort of ‘violence is bad’ narrative. First of all, I think it’s super hypocritical in super violent video games… Don’t tell me I’m feeling bad."

Expanding on the systemic storytelling of the past, Jack notes:

Brigador devs: 'The '90s PC classics often taught really special things, but not because the story said, Wow,…

"Ticking buttons in a spreadsheet, I go, ‘Holy shit, this is kind of crazy.’ But that’s a natural consequence of working through the mechanics. We tried to deal with these sorts of questions… I think interesting systems tell you—and possibly teach you—a lot more than a story is going to."

Hugh Monahan on Personal Epiphanies and Nostalgia

Reflecting on his formative experiences with Crusader: No Remorse, Hugh shares a personal anecdote that directly shaped the design of Stellar Jockeys’ catalog:

"I had this very vivid memory as a kid: I played through it for the first time, and I was too young to really understand any of the political or thematic elements… [Years later] I installed the game… There’s a security guard, bang bang, take him out. And then there’s a civilian who will put his hands up, and he says, ‘You’re not supposed to be here.’"

After accidentally killing the compliant civilian who subsequently triggered an alarm, Hugh experienced a moment of genuine self-reflection:

Brigador devs: 'The '90s PC classics often taught really special things, but not because the story said, Wow,…

"I went, ‘What have I done?’ I quit the game, and I uninstalled it, and I couldn’t touch it for another couple of years… Those moments that I personally have had all were unprompted. They were all things that were driven from my own behavior within the game, and as a result, the kind of personal revelation that can happen around it is much more powerful if I’m coming to those conclusions on my own."


Implications: What Brigador Killers Means for the Future of Action Gaming

The release of Brigador Killers into early access signals a vital pushback against modern game design trends that often prioritize hand-holding, cinematic hand-wringing, and sanitized, universally palatable player experiences.

By leaning into what the developers jokingly call "boy-slop"—abrasive, hardcore, uncompromised mechanical simulations—Stellar Jockeys proves that there is a thriving market for games that respect the player’s intelligence. Instead of lecturing users on the horrors of conflict via scripted melodrama, Brigador Killers trusts its audience to engage with its complex, brutal sandbox and draw their own conclusions.

As the game continues to evolve through its early access lifecycle, its uncompromising stance on systemic immersion serves as a masterclass in letting gameplay speak louder than narrative exposition. For tactical action enthusiasts willing to grapple with its steep learning curve, Brigador Killers offers a rare, refreshing brand of digital anarchy where the consequences—and the reflections—belong entirely to the player.