Welcome to Dungeon Master, PC Gamer’s regular RPG column where Online Editor Fraser Brown explores the deepest mechanics, narrative traditions, and evolving philosophies of PC gaming’s most enduring genre. Grab a seat in our tavern—and please, step carefully around the goblin puke.
Main Facts: The Triumph of the Underdog in Modern RPG Design
For decades, the standard paradigm of the video game roleplaying game (RPG) has relied heavily on a predictable power fantasy: you are chosen by fate, gifted with extraordinary competence, and destined to save the world regardless of the obstacles in your path. You are the apex predator of the narrative, a flawless savior immune to the clumsy, mundane indignities of real life.

However, a growing movement within digital and tabletop roleplaying games (RPGs) is turning this formula on its head. Creators and players alike are discovering that constant, frictionless success can be inherently dull. Instead, a new wave of computer roleplaying games (CRPGs) is championing friction, unpredictability, and the sheer comedic joy of failure.
Titles like Baldur’s Gate 3, Disco Elysium, Zero Parades, and Esoteric Ebb prove that being a bumbling, chaotic disaster-prone protagonist often yields richer stories, deeper immersion, and ultimately more rewarding gameplay than playing a traditional, invincible hero.

Chronology: From the Flawless Hero to the Chaotic Mess
The evolution of the RPG protagonist has been a long and winding journey, tracing its roots from rigid tabletop origins to cinematic digital epics and back again.
- The Golden Age of Power Fantasies: In early computer RPGs and sprawling 2000s epics, protagonists like Geralt of Rivia (The Witcher) or Commander Shepard (Mass Effect) were designed to navigate adversity without ever looking foolish. Setbacks were merely plot devices designed to prove how "badass" the character truly was. Falling flat on one’s face or being outsmarted by a child simply did not compute in the heroic engine.
- Early Cracks in the Facade: Even decades ago, classic CRPGs occasionally toyed with consequences for poor player judgment. For instance, players of Baldur’s Gate 2 learned the hard way that making a series of catastrophic moral or logical decisions could alienate companions to the extreme—such as when the stoic paladin Jaheira decided the protagonist was too far gone and actively turned hostile.
- The Tabletop Renaissance: While video games spent years sanding down the edges of failure, tabletop RPGs (TTRPGs) like Call of Cthulhu and Mothership happily leaned into misfortune. These systems demonstrated that unglamorous fumbles, cursed dice rolls, and sheer player stupidity generated unforgettable anecdotes.
- The Modern CRPG Shift: In recent years, CRPGs have aggressively returned to their TTRPG roots. Larian Studios’ Baldur’s Gate 3 anchored its epic narrative to the volatile nature of dice rolls, ensuring that failure—or chaotic mutations like the Dark Urge—was always nipping at the player’s heels. Meanwhile, indie darlings and systemic narrative games have fully embraced the art of the critical miss, transforming embarrassment into an art form.
Supporting Data: Why "Idiots Have More Fun"
To understand why players are increasingly drawn to dysfunctional protagonists, one only needs to look at the anatomy of a memorable gaming anecdote.

Being handed a quest, executing it perfectly, and receiving a congratulatory pat on the back from a non-player character (NPC) makes for a thoroughly forgettable story. Conversely, if a player attempts to solve a quest, gets completely outsmarted by urban urchins, accidentally throws up on themselves, breaks a foot, and disappoints an entire faction, they walk away with a legendary gaming memory.
The Spectrum of Modern Failure-Driven RPGs
- Disco Elysium: ZA/UM’s masterpiece famously embraces the fun of playing a broken, deeply flawed investigator. Even with perfect stat rolls, players can willfully choose bizarre, self-sabotaging dialogue options, transforming a gritty detective story into a communist paranormal rant about impending apocalypse.
- Zero Parades & Esoteric Ebb: Recent additions to the genre have doubled down on this philosophy. In Zero Parades, players can experience full-scale panic attacks during routine phone calls within the first five minutes. In Esoteric Ebb, players can completely ignore an active terrorism investigation to wage an unauthorized, chaotic political campaign for an election in which they aren’t even running.
- Kingdom Come: Deliverance 2: Warhorse Studios weaves failure directly into the fabric of its historical sandbox. During a quest involving a swordfighting school tournament, getting caught in illicit activities leads to a chaotic, Benny Hill-style pursuit. While the player might escape with the stolen goods, the consequences are immediate: the entire town knows of the crime, the player’s team is hit with severe tournament handicaps, and any eventual victory feels exponentially more earned because the protagonists were forced to fight as complete underdogs.
Official Perspectives: The Philosophy of the Permissive Game Master
The underlying philosophy connecting these successful modern RPGs is rooted in the principles of improvisational theater. Good roleplaying requires a "permissive" Game Master (GM)—whether that GM is a human sitting across a cardboard map or a complex web of digital game systems—that subscribes to the improv rule of "Yes, and…"

When a game allows a player to propose a ridiculous, ill-advised solution and commits to finding interesting outcomes even when the player fails miserably, the dynamic shifts. The narrative stops being a scripted, linear power trip and transforms into a collaborative, textured, and genuinely surprising experience.
Industry developers note that if a game provides numerous ways to fail, but punishes those failures with an immediate "Game Over" screen or tedious reload cycles, it sends a clear message: There is only one correct path, and straying from it is forbidden. By contrast, games that weave failure into the narrative tapestry validate the player’s agency.

Implications: The Future of Roleplaying Narratives
The growing appetite for flawed, messy protagonists carries profound implications for the future of game design. As players grow fatigued by hyper-polished, frictionless power fantasies, developers are learning that vulnerability breeds emotional investment.
When a game makes failure almost guaranteed—or at the very least, a persistent, snapping threat at the heels of every grand ambition—succeeding against the odds becomes infinitely more impressive. It shifts the emotional payoff from passive gratification to hard-earned triumph.

Ultimately, video game RPGs do not always need to act as an escape from personal incompetence. Sometimes, the most entertaining journey is leaning directly into the chaos, embracing the bad rolls, and laughing as your meticulously planned heroic journey inevitably devolves into a glorious, unforgettable disaster.

