A recent California State Senate hearing regarding the "Protect Our Games Act" (AB 1921) has sparked a firestorm within the gaming industry, centering on the legality of community-run servers. During the legislative proceedings, the Entertainment Software Association (ESA)—the powerful trade body representing the interests of the video game industry—made the controversial assertion that private servers for titles like Minecraft and Call of Duty are "illegal" and constitute "piracy."
The testimony, delivered by Jennifer Gibbons, the ESA’s vice president for state government affairs, was intended to derail a bill aimed at forcing publishers to maintain game access after servers are shuttered. Instead, the comments have drawn widespread condemnation from gamers, legal experts, and advocates, who argue the statement is factually incorrect and represents a dangerous misunderstanding of how the gaming ecosystem functions.
The Legislative Clash: AB 1921
The "Protect Our Games Act," introduced by California State Assemblymember Chris Ward, was born from the "Stop Killing Games" movement. The bill sought to ensure that when a publisher decides to pull the plug on a game’s official servers, they must provide the necessary tools or protocols to allow players to continue hosting their own sessions.
During the hearing, Assemblymember Ward pointed to the existing culture of community-run servers as a proof-of-concept. "Minecraft is currently hosted by community servers, Call of Duty has community servers, so it’s an option that is out there, in existence here today," Ward noted, framing the practice as a viable solution for long-term game preservation.
Jennifer Gibbons immediately interrupted, labeling these community efforts as illicit. "They’re illegal. They are not in any way affiliated with Microsoft," she stated. When challenged by State Senator Caroline Menjivar on whether these servers should be considered a "black market," Gibbons doubled down: "Yes. In fact, we consider it piracy."
Fact-Checking the ESA’s Claims
The ESA’s characterization of private servers as "piracy" has been met with immediate, documented pushback. The most prominent example, Minecraft, explicitly allows—and even encourages—users to host their own servers. The official Minecraft website provides the server software directly to players, facilitating a vibrant ecosystem that has sustained the game’s popularity for over a decade.
The Nuance of "Notorious Markets"
The ESA justified its stance by citing the United States Trade Representative (USTR) "Notorious Markets Reports." These reports identify platforms that facilitate large-scale intellectual property theft. While it is true that the USTR has listed specific private servers in the past, the context is vital.
In 2018, the USTR identified servers like Warmane and Firestorm as "notorious markets." These were not simple, hobbyist-run community servers; they were large-scale, third-party platforms that enabled users to play World of Warcraft without paying the requisite subscription fees to Blizzard Entertainment. There is a distinct legal and ethical chasm between a server that bypasses a subscription model to facilitate copyright infringement and a server that allows friends to play a legacy title that the publisher has abandoned. By conflating the two, the ESA’s testimony arguably obfuscated the legislative debate to favor corporate control over consumer access.
Chronology of the Legislative Stumble
The hearing ultimately resulted in a setback for the Protect Our Games Act. The bill failed to pass the committee stage, securing four votes in favor, three against, and four abstentions. While the bill did not reach the necessary threshold for immediate passage, it has been granted a reconsideration, meaning the battle is far from over.

The Timeline of the Controversy
- The Proposal: Assemblymember Chris Ward introduces AB 1921, the "Protect Our Games Act," aimed at curbing the practice of "server-side sunsetting," which renders games unplayable once publishers withdraw support.
- The Hearing: During the Senate hearing, the ESA is invited to testify regarding the impact of the bill on intellectual property rights.
- The Testimony: Jennifer Gibbons claims private servers are "illegal" and "piracy," drawing ire from the community and legislators alike.
- The Aftermath: The committee votes against the bill, citing concerns raised by the ESA and other industry stakeholders.
- The Reconsideration: The bill is granted a reprieve, allowing it to be revisited in a future session.
Implications for Game Preservation
The core of the dispute lies in the tension between "Live Service" monetization and consumer rights. Modern gaming is increasingly shifting toward a model where players essentially lease access to software. When a publisher shuts down a server, the game effectively vanishes, creating a "digital dark age" where historical software is erased from existence.
The "Stop Killing Games" Response
The "Stop Killing Games" movement, which spearheaded the push for the legislation, has been vocal about the ESA’s testimony. A volunteer for the organization took to Reddit to address the claims, stating: "The ESA’s claims were designed to scare a busy legislator who does not have time to fact-check a well-dressed lobbyist in real time."
The organization has signaled that they are not discouraged by the initial failure of the bill. Instead, they are planning a more robust, national strategy. Their intent is to provide more comprehensive education for legislators, ensuring that when future hearings take place, experts and developers will be present to provide immediate, on-the-record corrections to industry lobbying claims. They have also hinted at a broader strategy that moves beyond California, aiming to introduce similar legislation in other states and potentially at the federal level.
The ESA’s Stance and Future Hurdles
The ESA has long maintained that protecting intellectual property is paramount to fostering a healthy industry. Their argument is that unlicensed servers risk compromising safety standards, quality control, and the ability of developers to monetize their work. By labeling all non-official servers as piracy, the ESA is essentially advocating for a future where publishers have total control over the lifecycle of a game—a future that would effectively end the practice of community-led game preservation.
However, the industry faces an uphill battle in public relations. The gaming community is increasingly protective of "abandonware" and legacy titles. As more players find their favorite games rendered unplayable due to server closures, the push for legislation like AB 1921 is likely to grow stronger.
Conclusion: A Turning Point for Digital Rights
The clash in the California State Senate marks a significant turning point in the debate over digital ownership. For years, the industry has operated under the assumption that publishers hold absolute dominion over the software they sell, even after that software is no longer supported. The "Protect Our Games Act" challenges that assumption, positing that a consumer’s right to access a purchased product—even in a limited capacity—should survive the lifecycle of the publisher’s business model.
As the ESA prepares to defend its position, it must navigate a public that is increasingly aware of the difference between actual piracy and the desire to keep gaming history alive. Whether the legislation succeeds or fails in its next iteration, the conversation has shifted. The industry is no longer just debating the merits of a bill; it is debating the very nature of ownership in the digital age. The ESA’s "piracy" label may have won a temporary legislative victory, but it has ignited a broader, more intense movement that is unlikely to fade away.
We reached out to the ESA for further comment on their testimony and the specific criteria they use to define a server as "illegal," but as of the time of writing, they have not provided a response. As this story develops, the divide between corporate interests and the preservationist community will undoubtedly remain a focal point of the gaming industry’s legislative future.

