Introduction: A Shift in the Indie Landscape
On December 20, 2021, the gaming industry received somber news from the editorial desk of The Indie Game Website (TIGW). Managing Director Lewis Denby announced that the publication, a long-standing champion of independent developers, would be entering an indefinite hiatus effective later that week.
For four years, TIGW served as a vital lighthouse for the indie scene, specifically aiming to illuminate projects that would otherwise be swallowed by the deafening noise of the mainstream gaming market. While the site will remain online as an archive, its operational pause marks the end of a significant chapter in digital game journalism. This decision, described by Denby as both "bittersweet" and "necessary," signals a pivot in strategy for its parent company, Game If You Are Ltd, as they look to reshape how they support marginalized and minoritized voices in the industry.
Chronology: From Vision to Hibernation
The Inception (2017)
The Indie Game Website was born out of frustration. By 2017, the digital media landscape was increasingly saturated. Large-budget titles dominated the discourse, and small-scale developers—particularly those working outside of traditional English-speaking hubs—struggled to find media coverage. The founders, already operating an indie-focused marketing agency, envisioned a platform where editorial integrity was divorced from marketing budgets. The goal was simple yet ambitious: provide a platform for stories that deserved to be told, regardless of commercial viability.
The Editorial Evolution
Over its four-year lifespan, the publication was shepherded by a succession of dedicated editors. The site’s editorial trajectory was shaped by the unique visions of Neil, Jon, Jason, Khee Hoon, and finally Jason again. Each tenure brought a distinct flavor to the site’s coverage, ranging from deep-dive technical analysis to poignant human-interest stories about solo developers working out of their bedrooms.
The Decision to Pause
As 2021 drew to a close, the internal team at Game If You Are Ltd began to grapple with the sustainability of their model. Despite the site’s immense cultural value, it consistently ran at a financial loss. While this was a conscious choice for years, the company reached a crossroads: continue the status quo or pivot resources toward more targeted, high-impact initiatives. In December 2021, the decision was made to place TIGW on "back-burner" status to prioritize future ventures.
The Philosophy of Advocacy
To understand why TIGW mattered, one must look at its underlying mission. In an era where "discoverability" is the most cited struggle for indie developers, TIGW functioned as a filter, separating genuine creative innovation from the algorithm-chasing trends that often define modern game coverage.
The publication prioritized:
- Geographic Diversity: Actively seeking developers from regions underrepresented in Western media.
- The "Solo" Perspective: Providing a voice for developers who lacked the marketing budget of a mid-tier studio.
- Editorial Independence: Keeping the journalism distinct from the agency work, ensuring that reviews and features remained untainted by the pressures of paid promotion.
Supporting Data: The Economics of Niche Journalism
The closure of TIGW highlights a persistent issue in the gaming industry: the economic fragility of niche, high-quality, independent media.
The Cost of Quality
Running a high-quality editorial outlet is an expensive endeavor. Professional freelance writing requires fair compensation, copy-editing, site maintenance, and administrative overhead. For an agency-owned publication that refuses to engage in "pay-to-play" coverage, the revenue streams are often limited to display advertising or direct subsidies from the parent company.
The "Noise" Problem
In 2021, platforms like Steam saw record numbers of indie game releases, exceeding thousands of titles annually. With the market so oversaturated, the amount of labor required to "cut through the noise" for a single developer is immense. TIGW attempted to bridge this gap, but the sheer volume of content being released meant that even a daily publication could only highlight a fraction of the talent available.

Financial Sustainability
Lewis Denby’s admission that the site "always ran at a loss" underscores the reality of modern media. Many outlets rely on clickbait, listicles, or SEO-driven content to survive. By choosing to eschew these practices to maintain a higher editorial standard, TIGW prioritized reputation over reach—a noble strategy, but one that is increasingly difficult to sustain in a digital advertising market dominated by massive tech conglomerates.
Official Responses and Internal Sentiment
The announcement was marked by a profound sense of gratitude. Lewis Denby’s statement focused not on the failure of the project, but on the pride taken in the work produced.
"I am overwhelmed by the achievements of all of The Indie Game Website’s editors—how they have striven to expand the site’s remit, amplifying important voices—both of people making games, and of people writing about them," Denby stated in his farewell letter.
The editorial team, while disappointed, echoed this sentiment on social media platforms, highlighting the friendships formed and the games they were proud to have championed. The consensus among the contributors was that while the platform was closing, the work of platforming underserved voices was far from finished.
Implications for the Future of Indie Media
The Shift Toward Targeted Investment
The closure of TIGW is not an abandonment of the indie community, but rather a reallocation of capital and energy. Game If You Are Ltd has explicitly stated that 2022 would see the launch of new initiatives, specifically aimed at supporting "marginalized and minoritized indie developers." This suggests a shift away from broad-spectrum editorial coverage toward more direct, actionable support systems—potentially mentorship programs, funding, or specialized networking resources.
The Need for New Models
The departure of TIGW leaves a vacuum. While there are many other indie-focused sites, the unique voice of the TIGW editorial team—which prioritized human stories over cold technical specs—is a significant loss. This event serves as a warning to the industry: if the community values independent, non-sensationalist coverage, it must find a way to make such ventures economically viable, whether through Patreon-style patronage, philanthropic funding, or more robust direct-support models.
The Legacy of the Archive
One of the most heartening aspects of the announcement is the decision to keep the website live indefinitely. By preserving the site as a digital archive, Game If You Are Ltd ensures that the reviews, interviews, and features written over the last four years remain accessible to researchers, players, and developers. It is a digital library of indie progress, documenting a specific period in gaming history where the democratization of game development reached a fever pitch.
Conclusion: A "See You Later," Not a "Goodbye"
The hiatus of The Indie Game Website is a reminder that the health of the indie ecosystem is fragile. It requires constant tending, and sometimes, it requires sacrifice to evolve. While the community will certainly miss the daily influx of thoughtful analysis that characterized the site, there is a palpable sense of anticipation for what the team at Game If You Are Ltd will unveil in the coming year.
As Denby noted, the ethos of the site remains, even if the daily publishing schedule has ceased. For the developers who were featured, the site remains a testament to their labor. For the readers, it remains a resource for discovery. And for the media landscape, it serves as a prompt to reflect on how we support the creators who define the future of play.
The site may be in hibernation, but the mission remains very much awake.

