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Celebrating Excellence: Inside the UK Best Places to Work Awards 2026

The UK video games industry, a sector often defined by its creative output and technological prowess, turned its focus inward on October 1, 2026, to celebrate the people behind the pixels. At the prestigious Royal Institution in London, the industry gathered for the UK Best Places to Work Awards 2026, an event dedicated to recognizing the organizations that prioritize the welfare, growth, and inclusion of their employees.

As the industry faces evolving challenges—from the complexities of remote work to the increasing importance of mental health and sustainable development—this year’s awards served as a benchmark for what it means to be a modern, compassionate employer. Twenty-five companies were honored, ranging from nimble independent studios to massive global developers, each proving that in a competitive labor market, the most valuable asset remains the workforce itself.


The Intersection of HR and Innovation: A Chronology of the Day

The awards ceremony was the culmination of a full day of industry discourse. Preceding the gala was the GamesIndustry.biz HR Summit, a high-level assembly that brought together 79 representatives from 41 distinct entities. The roster of attendees was diverse, encompassing AAA giants, mid-sized creative powerhouses, independent boutique studios, consultancy firms, training providers, and academic institutions.

The summit provided a rare environment for candid dialogue. Unlike industry trade shows that focus on product reveals, the HR Summit prioritized "the human side" of game development. Attendees engaged in discussions regarding talent retention, the psychological safety of staff, and the implementation of diversity and inclusion initiatives that go beyond mere performative gestures.

Following these sessions, the transition to the awards ceremony marked a shift from academic discussion to public celebration. By recognizing 25 firms across three size-based categories—small, mid-sized, and large—the awards offered a comprehensive look at the health of the UK games sector’s internal culture.


Methodology: Data-Driven Recognition

What distinguishes the Best Places to Work Awards from other industry accolades is its rigorous, data-heavy evaluation process. The organizers rely on a dual-metric system designed to eliminate bias and prioritize the lived experience of employees:

Winners of the UK Best Places To Work Awards 2026 revealed
  • Employee Surveys (80% of total score): This is the core of the evaluation. Staff members provide anonymous feedback on company culture, leadership transparency, work-life balance, and professional development. This weighting ensures that the final result is a true reflection of the workforce’s daily reality.
  • Company Surveys (20% of total score): Organizations submit data regarding their benefits packages, HR policies, internal initiatives, and social responsibility programs.

This 80/20 split ensures that while a company’s formal policies are considered, they are ultimately secondary to how those policies actually manifest in the lives of the employees. It is a system that rewards genuine action over corporate rhetoric.


Industry Perspectives: The Value of Recognition

The event was made possible through the support of key industry partners, including Amiqus, Playground Games, IO Interactive, Games London, and Special Effect. Their involvement underscores the collective effort to raise the bar for employment standards across the board.

Liz Prince MBE, Business Manager at Amiqus, highlighted the symbiosis between the summit and the awards: "What makes these events especially valuable is how well they complement each other. The HR Summit creates space for honest discussions, shared learning, and new ideas, while the Best Places To Work Awards shine a spotlight on the studios and businesses that are turning those ideas into action."

Paul Evans, Director of HR & Recruitment at Playground Games, echoed these sentiments regarding the importance of the mid-sized category. "These are not only teams that are creating brilliant games, but studios who are also setting the standard for what a great place to work looks like in our industry," Evans noted.


Spotlight on Leaders: The G Into Gaming Award

Perhaps the most poignant moment of the evening was the presentation of the G Into Gaming Award. This year, the honor was bestowed upon Jo Haslam, the Design Director at Snap Finger Click.

Haslam’s career, which has spanned stints at Mediatonic, the BBC, and Relentless, is marked by a consistent commitment to mentorship and leadership. In presenting the award, Liz Prince praised Haslam as "one of those rare people who leads with both empathy and action in perfect unison."

Winners of the UK Best Places To Work Awards 2026 revealed

Haslam’s influence is clearly felt at Snap Finger Click, which had an exceptional evening, securing not only a Best Places to Work Award but also the prestigious Diversity Award. This double win highlights the effectiveness of a leadership style that centers on inclusivity and staff support.


Beyond the Workplace: CSR and Environmental Impact

The awards ceremony also recognized that a "best place to work" does not exist in a vacuum; it operates within a community and an ecosystem.

  • The Environmental Award: Sponsored by Games London, this award went to Rare. As the industry grapples with its carbon footprint, Rare’s consistent efforts to integrate sustainability into their operations have set a high benchmark for the UK sector.
  • The Education Award: Presented by IO Interactive, this honor was claimed by Dink, an indie studio based in Middlesbrough. This award recognizes firms that go above and beyond to support the next generation of talent through outreach, internships, and partnerships with educational institutions.

These specific categories demonstrate that the industry’s top employers are increasingly viewing their social and environmental responsibilities as central to their organizational identity.


Implications: What This Means for the Future of UK Gaming

The success of the 2026 Awards suggests a fundamental shift in the UK games industry. For years, the sector was often criticized for "crunch culture"—the practice of mandatory, excessive overtime during development cycles. The emphasis on these awards signals a collective push to move away from such unsustainable practices.

1. Retention and Talent Acquisition

In an industry where specialized talent is in high demand, studio culture is no longer a "soft" benefit; it is a primary recruitment tool. Top-tier developers are increasingly prioritizing mental health support, flexible working hours, and clear paths for progression. Companies that fail to meet these expectations are finding it increasingly difficult to compete for the best creative minds.

2. Professionalization of HR

The significant attendance at the HR Summit is evidence that studios are treating human resources with the same strategic importance as game engines or publishing deals. HR is no longer just about payroll; it is about building sustainable ecosystems where creativity can flourish without burning out the creators.

Winners of the UK Best Places To Work Awards 2026 revealed

3. Setting the Global Standard

By holding these awards at the Royal Institution, the UK is positioning itself as a global leader in workplace standards. As international studios look for models of success, the UK’s commitment to transparency, employee-led surveys, and collaborative learning is providing a blueprint that other regions may soon follow.


Conclusion: A Culture of Excellence

The 2026 UK Best Places to Work Awards were more than a celebration of twenty-five individual companies; they were a collective declaration of intent. By fostering environments that value empathy, diversity, and education, these studios are not only producing better games—they are building a more sustainable and equitable future for the entire industry.

As the attendees left the Royal Institution, the takeaway was clear: excellence in game development is defined by the quality of the team behind the screen. As we look toward the future, the studios that continue to invest in their people will undoubtedly be the ones that define the next generation of interactive entertainment.

For a full list of winners across all categories, including the specific recipients of the Health and Wellbeing, Training and Development, and HR Hero awards, readers are encouraged to visit the official GamesIndustry.biz photo gallery.