The landscape of indie gaming is often defined by the "safe bet"—the tendency for developers to iterate on a successful formula until it reaches its natural conclusion. However, Eremite Games, the studio behind the breakout 2023 hit Against the Storm, is choosing a more perilous and ambitious path. In a recent announcement that has surprised both fans and industry analysts, the six-person Polish development team revealed that their next project will not be a direct sequel to their award-winning city-builder. Instead, they are developing a survival game set within the same dark fantasy universe.
This pivot marks a significant shift for a studio that redefined the city-building genre by infusing it with roguelite elements. By moving from the "God-view" perspective of a governor to the "boots-on-the-ground" perspective of an individual survivor, Eremite Games is looking to explore the lore and atmosphere of their world—the Blightstorm—in ways that were previously impossible.
Main Facts: A Bold Genre Pivot for a Rising Indie Powerhouse
Eremite Games officially announced their as-yet-untitled survival project through a Steam community update and a brief teaser trailer. The news comes on the heels of the massive success of Against the Storm, which holds a rare 91 Metacritic score and a 94% "Overwhelmingly Positive" rating on Steam. While many expected Against the Storm 2, the developers have opted to leverage the rich, "Rainpunk" aesthetic of their debut title to create a survival experience that promises to be as punishing as it is atmospheric.
The teaser trailer, though brief, offers several critical clues about the game’s direction:
- Perspective Shift: The game appears to be a third-person or first-person experience, a departure from the isometric view of the original city-builder.
- Combat and Technology: A character is shown wielding a firearm, suggesting that the "Rainpunk" technology—steam-powered and fueled by magical infusions—will play a more direct role in gameplay.
- Atmosphere: The setting remains the perpetually rainy, hostile wilderness of the Blightstorm, featuring the same eerie, overgrown environments that defined the first game.
- Multiplayer Hints: A second character appears in the teaser, strongly implying that the game will feature cooperative multiplayer, a highly requested feature in the survival genre.
Despite the excitement, the developers have issued a "small warning" to the community: the project is in its infancy. Using a "transparent development" philosophy, they are showing the game earlier than is typical for the industry, using placeholders and experimental mechanics that may change significantly before release.
Chronology: The Evolution of Eremite Games
To understand the weight of this announcement, one must look at the trajectory of Eremite Games over the last four years. The studio’s journey is a masterclass in how community-driven development can turn a niche concept into a global phenomenon.
2021–2022: The Early Access Genesis
Against the Storm entered Early Access on the Epic Games Store in late 2021 before moving to Steam in 2022. At the time, the idea of a "roguelite city-builder" was largely untested. The game tasked players with building settlements for the Scorched Queen, only for those settlements to be wiped away by a "Blightstorm" every few hours. This cycle allowed for constant progression and prevented the "late-game stagnation" common in the genre.

2023: Critical Acclaim and 1.0 Launch
By the time the game hit its 1.0 release in December 2023, it had become a critical darling. It arrived during a year crowded with heavy hitters like Baldur’s Gate 3 and Alan Wake 2, yet it managed to carve out a space for itself. Its success was driven by a relentless update schedule—Eremite Games famously released significant content updates every two weeks during the Early Access period.
2024: The Decision to Branch Out
Following the 1.0 launch and the subsequent "Keepers of the Stone" DLC, the team found themselves at a crossroads. While the community clamored for more content, the developers felt the mechanical framework of the city-builder had been explored to its fullest potential. Internally, the team began prototyping new ways to interact with the world they had built. This led to the realization that the survival genre offered the perfect vehicle to showcase the individual struggles of the world’s inhabitants—the Beavers, Lizards, Harpies, and Humans who were previously just numbers on a resource bar.
Supporting Data: Why the "Against the Storm" Brand Carries Weight
The decision to stay within the Against the Storm IP rather than creating a new world is backed by significant brand equity. The original game didn’t just sell well; it created a deeply loyal community fascinated by the game’s unique lore.
Critical and Commercial Success
- Steam Reviews: 94% positive across over 20,000 reviews.
- Metacritic: A 91/100 score, placing it among the highest-rated PC games of 2023.
- Sales: While exact figures are private, the game has consistently appeared on Steam’s top-sellers lists for the indie category, particularly during seasonal sales.
The Lore Factor
The "Rainpunk" setting is a primary draw. In the original game, players learned about the "Ancient Hearth," the "Scorched Queen," and the "Old Woods" through flavor text and building descriptions. There is a "lore debt" that players are eager to see paid. A survival game allows the developers to implement environmental storytelling on a much more granular level. Players can now walk through the ruins of failed settlements, interact with the flora and fauna of the Royal Woodlands, and experience the terror of the Blightstorm firsthand.
The Survival Genre Market
The survival genre remains one of the most lucrative and enduring categories on Steam. Titles like Valheim, Enshrouded, and Palworld have demonstrated that there is a massive appetite for games that combine resource management with exploration and combat. By moving into this space, Eremite Games is positioning itself to capture a broader audience while retaining its core fans.
Official Responses: Transparency as a Core Philosophy
In their announcement, Eremite Games emphasized their identity as a "small, 6-person indie team." This size allows them to be more agile and honest with their player base than a AAA studio could afford to be.
"There’s a chance we’re showing this way too early," the developers admitted in their Steam news post. "We hope you won’t hold it against us if the project evolves into something very different. But keeping this under wraps has been torture."

This level of transparency is a calculated move. By revealing the game in its "placeholder" phase, they are inviting the community to be part of the development process once again. They cited a common industry mantra: "Just make it exist first. You can make it good later."
Regarding the question of a direct sequel, the studio was candid: "The idea of a sequel [to Against the Storm] is something we think about often. But this time, we wanted to experiment with the survival genre and explore new facets of the Against the Storm universe." This statement leaves the door open for Against the Storm 2 in the future, while making it clear that their current creative passion lies in this new survival venture.
Implications: A High-Stakes Move for the Future of the Franchise
The implications of this genre shift are twofold: it is both a significant risk and a potential masterstroke for the studio’s longevity.
The Risk of Genre Fatigue and Alienation
The primary risk is that fans of the city-building genre may not necessarily be fans of survival games. City-builders are often "zen" experiences focused on logistics and optimization. Survival games, by contrast, are often high-stress, focusing on reflex-based combat and individual maintenance (hunger, thirst, health). Eremite Games will need to find a way to translate the "vibe" of Against the Storm—its unique blend of dark fantasy and mechanical depth—into a completely different gameplay loop without losing what made the original special.
The Potential for a "Shared Universe"
If successful, Eremite Games could join the ranks of studios like Klei Entertainment (Don’t Starve) or Riot Games, which have successfully moved their IP across different genres. A survival game could flesh out the world, making the city-builder feel even more impactful. Imagine a scenario where the two games "interact"—where the settlements you build in the city-builder appear as locations you can explore in the survival game.
Impact on the Indie Industry
The move also sends a message to the wider indie development community: success doesn’t have to mean stagnation. By pivoting early, Eremite Games is avoiding the "one-hit wonder" trap and establishing themselves as a studio defined by their world-building and quality, rather than a single set of mechanics.
As the project moves out of its "earliest phase," all eyes will be on how this small team handles the complexities of a 3D survival world. If their track record with Against the Storm is any indication, players can expect a game that is meticulously balanced, deeply atmospheric, and developed in lockstep with the people who play it. For now, the "Scorched Queen" waits, and the "Blightstorm" continues to brew, but soon, players will have to face it on foot.

